Martial Art Form : Butterfly Dances Form: Soft Principal Area: Movement Special Maneuvers 1. Movement a. Feint (If successful attack, get -1 Target # on next attack.) a. Missile Deflection (Adds dodge pool = to 1/2 skill level - round down.) c. Speed (Skill test, target 6, to activate. Counts as complex action. Double initiative roll. Will not double magically or cybernetically enhanced bonuses to react. or initiative When ending effect resist drain at (Will.(Rounds)M) as a free action.) 2. Push a. Concentrated Push (Make an attack, instead of damage target gets -10 to initiative for 1rnd. per net success. If attack failed get -1 to target #'s to hit character until next action.) 3. Weapon a. Steel Cloth (Use 6 to 10 foot cloth as a weapon with (Quick.)M Dmg.) 4. Vital Area a. Stunning Touch (Make an attack, instead of damage target gets -10 to Initiative for 1rnd. per net success. Additional touches add to duration.)